佛蒙特州STEAM教育基本要素和战略指南
LEADERSHIP SUPPORT OVERSIGHT Vermont STEAM Education Essential Elements and Strategy Guidelines April 2025 Issued by the Vermont Agency of Education Program/Student Pathways Division LEADERSHIP | SUPPORT | OVERSIGHT Vermont STEAM: Education Essential Elements and Strategy Guidelines (Issued: April 10, 2025) Page 2 of 34 Table of Contents Purpose ........................................................................................................................... 4Introduction ..................................................................................................................... 4A Call for STEAM in Vermont Schools ............................................................................ 5Science ........................................................................................................................ 5Technology .................................................................................................................. 6Computer Science .................................................................................................... 6Engineering ................................................................................................................. 6Arts .............................................................................................................................. 7Arts Enhancement .................................................................................................... 8Arts Integration ......................................................................................................... 8Mathematics ................................................................................................................ 8STEAM in Action ............................................................................................................. 9STEAM Instructional Practices .................................................................................. 10Teaching Practices Suited for STEAM ....................................................................... 11Interdisciplinary (The Reality of STEAM) ............................................................... 11Transdisciplinary Learning (The Dream of STEAM) ............................................... 11Project-Based Learning .......................................................................................... 12Design-Based Learning in Engineering .................................................................. 12Culturally Sustaining Pedagogy ............................................................................. 13Career and Technical Education ............................................................................ 13Incorporating an Entrepreneurial Approach to Learning ......................................... 14STEAM Stories .............................................................................................................. 14Art and Technology United to Stren
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