新一代工业互联网发展模式与成功实践:数据驱动的新价值网络

www.ubs.com/investmentresearch This report has been prepared by UBS Securities Asia Limited. ANALYST CERTIFICATION AND REQUIRED DISCLOSURES BEGIN ON PAGE 28. UBS does and seeks to do business with companies covered in its research reports. As a result, investors should be aware that the firm may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision.  Global Research 27 October 2020 China Internet Sector UBS Evidence Lab inside: efficient gaming traffic operation brings further upside to game companies Comprehensive traffic operation helps drive mobile games growth and return We believe 'traffic operation' (ie, the active acquisition of gamers via placing innovative ads on diverse social media platforms, as opposed to traditional game distribution via app stores) has become an essential channel for mobile games promotion and distribution, contributing to over 50% of total mobile games grossing in China. While traffic operation has lower profitability than traditional app store distribution, we are positive that it provides higher lifetime returns (absolute amount) for certain games, given higher lifetime value (LTV) and grossing. We believe NetEase, Perfect World and Sanqi are well-positioned in this industry trend, given their strength in game quality, branding and advanced traffic operation capability, respectively. We expect a sustained growth and margin trend to drive market confidence in mobile games traffic operation. Increasing adoption of traffic operation via new media platforms Game companies have been increasingly leveraging traffic operation to publish mobile games since 2018 (initiated by Sanqi, followed by Perfect World, Youzu, and NetEase), driven by: 1) crowded traffic on app stores; 2) traffic growth in new media platforms; eg, Douyin and Toutiao; 3) flexibility in game promotion formats and timing; and 4) AI algorithm to better target gamers. As per a UBS Evidence Lab mobile gamer survey (>Access Dataset), 39% of respondents have seen reviews and videos of the games on Bilibili and WeChat Moments, and 36%/32% have seen them on Douyin/Toutiao. Potentially higher total lifetime return under traffic operation vs app store Traffic operation has delivered several hit games (Top 10 on iOS in China) since 2019, represented by Sanqi's Yi Dao Chuan Shi and Ali Games' Three Kingdoms: Strategic. New media platforms can help reach a broader user base and improve gamer activity. We estimate the traffic operation model has a lower margin over the game lifecycle (20-30%) than traditional app stores (around 40%), particularly at the initial stage but higher total game LTV, suggesting higher dollar return. We expect margin recovery after the initial heavy marketing, as games enter the earnings contribution stage. Stock view: prefer Tencent, NetEase, Perfect World and Sanqi We believe gaming companies with premium game qua

立即下载
互联网
2020-11-15
阿里云
38页
0.96M
收藏
分享

[阿里云]:新一代工业互联网发展模式与成功实践:数据驱动的新价值网络,点击即可下载。报告格式为PDF,大小0.96M,页数38页,欢迎下载。

本报告共38页,只提供前10页预览,清晰完整版报告请下载后查看,喜欢就下载吧!
立即下载
本报告共38页,只提供前10页预览,清晰完整版报告请下载后查看,喜欢就下载吧!
立即下载
水滴研报所有报告均是客户上传分享,仅供网友学习交流,未经上传用户书面授权,请勿作商用。
相关图表
20Q1-Q3手游投放素材类型占比 图表36:20Q1-Q3手游投放素材更新频率对比
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
20Q3腾讯各题材投放分布 图表34:20Q3巨量引擎各题材投放分布
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
20Q3投放创意组Top500及占比分布 图表32:20Q3游戏流水测算榜Top10&对应买量排名
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
20Q3投放创意组游戏Top50
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
20Q3买量公司Top10 图表30:20Q3买量公司Top10投放素材量
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
20Q3各月TOP100手游题材广告投放金额占比
互联网
2020-11-15
来源:游戏行业20Q3总结:利润短期承压,研发为王,聚焦行业龙头
查看原文
回顶部
报告群
公众号
小程序
在线客服
收起